Project Experience
Hazel Knight - Game Prototype (2021) (Team of 6)
For our final prototype we made a 3D platfromer. The player steps into the shoes of Hazel Knight, a nut of the round table. The player has to use their various abilities to get to climb the tree and reach the end of the level. Follow this link to download and play! On this project I…
- Designed the level for the prototype.
- Created the mushroom asset in Maya.
- Created playtesting documents.
- Playtested the game and helped with bug fixing.
Disaster Golf- Game Prototype (2021) (Team of 6)
For our second prototype we made a mini-golf game. In Disaster Golf the player must use natural disasters to move the ball. Additionally, the player has to avoid obstacles, including killer hippos. Follow this link to download and play! On this project I…
- Designed the level for the prototype.
- Created the mushroom asset in Maya.
- Created playtesting documents.
- Playtested the game and helped with bug fixing.





















Intergalactic Wrangler - Game Prototype (2021) (Team of 6)
During my Spring Junior year semester of college we made three prototypes for our capstone. The first prototype my team made was Intergalactic Wrangler. In this game the player has to swim around an alien planet and catch fish with their harpoon gun. Follow this link to download and play! On this project I…
- Created design documents for the game flow of the game and functionality of the harpoon gun.
- Designed the level mesh and modeled it in Maya.
- Created playtesting documents.
- Created a controls sheet using Adobe Illustrator and Photoshop.
- Playtested the game and helped with bug fixing.





















Mission Smart Grid - Game Prototype (2020) (Team of 6)
For our final Smart Grid prototype we created an escape room that required the players to solve Smart Grid based puzzles to escape. Puzzles were based on time of day electricity was being bought, power outages, and so on. Follow this link to download and play! On this project I…
- Created an educational prototype for the Peoria Park District.
- Helped design puzzles with a teammate.
- Wrote design documents for each puzzle with a teammate.
- Wrote and refined the game script with a teammate.
- Created playtesting forms and conducted playtests.























Electricity in the Air - Game Prototype (2020) (Team of 6)
For our groups second prototype, we created a dating simulator. One player has the game open on their computer while other players have access to the Smart Grids social media accounts. The other players must inform the player with the game open information about the Smart Grid found on it’s social media accounts, so the main player can ace their date. Follow this link to download and play! On this project I…
- Created an educational prototype for the Peoria Park District.
- Wrote design documents for both types of players in the game.
- Wrote the script from the game working with another team member.
- Helped design various paths the player could take through the game.
- Created a fake social media page for the player in Adobe Illustrator.























Power Invaders - Game Prototype (2020)( Team of 6)
For my Junior year of college we worked on game prototypes for the Peoria Park District. We were tasked with creating educational games for both kids and adults. Power Invaders was an educational game targeted towards a younger audience. Players were tasked with keeping their power grid active while also defending their power grid from aliens. Follow this link to download and play! On this project I…
- Created an educational prototype for the Peoria Park District
- Created playtesting forms and a plan of action.
- Wrote and designed the main mechanics and tutorial.
- Created assets for the tutorial for programmers to implement.
- Met and worked remotely with my team a few times a week.





















Barry Draper - Game Project (2020)(Group of 4)
For my Sophomore year game project my team and I created Barry Draper, a platformer where the player must use their umbrella to move around the map. This was my first project that required me to share code with others, so that created a few challenges. Overall though, I think the project came out quite well. Follow this link to play! On this project I…
- Worked on programming the character movement and interactions in C#.
- Helped write the Game Concept Document.
- Used GitHub to share code with another programmer.
- Worked with another programmer to get work done efficiently.
- Created a trailer for the game in Adobe Premiere.
- Created animations for UI and checkpoints.





















Final Quests* - Board Game Project (2020)
During my winter break my sophomore year of college I decided to remake Final Quests from the ground up. Outside of using character art and archetypes, I basically created a completely new game. The game still wasn’t exactly what I wanted it to be, and got put on the backburner again. Overall though, I’m happy with this iteration of the game. On this project I…
- Worked in Adobe Illustrator to create the cards and boards for the game.
- Iterated over a previous game prototype with new design experience.
- Playtested the game and changed rules accordingly.
- Worked with another student to create character art.























TET 1968 - Board Game (2019)(Group of 10)
During 2019 and early 2020 I interned at Combat Simulations Limited, a small game studio that makes historical war games. On this project, I mainly playtested and gave feedback over the rulebook. On this project I…
- Gave feedback to the main designer Ray Weiss.
- Estimated printing costs for the company each month.
- Got credit in a published game.
- Helped get CSL games into the BoardGameGeek database.























VoxPop Games - Content Creation Internship (2019 -)
I’ve been interning for the independent game development and distribution platform VoxPop Games since 2019. Throughout my internship I’ve been tasked with a variety of challenges spanning different mediums. I’ve created many videos as well as static images to help promote the platform. To find out more about my internship with VoxPop Games, follow this link. On this project I…
- Animated ads and bumpers for the company.
- Created videos under a creative director.
- Worked with a small team to receive criticism and iterate on my work.
- Livestreamed the platforms games on VoxPop’s Twitch channel.
- Interacted with other game designers to help present their games in the best way possible.























Ticket to Ride Analysis Video Series - Solo Video Series (2019 -)
During my Sophomore year of college I got really interested in creating YouTube videos. I figured I’d combine video editing and game design and as a result started a video series analyzing the Ticket to Ride series of board games. To find out more about this series click on this link! On this project I…
- Wrote scripts analyzing the Ticket to Ride series of board games.
- Edited each video in Adobe Premiere and After Effects.
- Looked critically at the game design of each game.
- Created graphics in Adobe Illustrator and Photoshop to better get my point across.
- Used Floyd & Warshall’s algorithm in C++ to figure out the APSP problem on the Ticket to Ride board.























Space Capitalism - Hybrid Game (Group of 3)
Space Capitalism is a hybrid board game made during my freshman year of college. The game is a heavy euro where players attempt to gain resources and colonize the galaxy. We used Unity to create an app that tracks players resources in addition to showing each other players resources. On this project I…
- Helped code the functionality of the app that tracked players resources in C#.
- Created the board and and had it printed by The Game Crafter.
- Learned the basics of networking.
- Created all of the art for the cards in Adobe Illustrator.
- Created a trailer for the game using Adobe Premiere and Adobe After Effects.
- Created the rulebook for the game in Adobe Indesign.





















Bad Tattoo Shop - Solo Board Game (2019)
Bad Tatoo shop was a dice game I made for a class during my second semester of college. We had strict constraints including a number of components we could have. The game has a main gameplay loop of rolling dice, and having players create tattoos to get points. Certain die results will allow the player to manipulate different parts of the game though! On this project I…
- Created the cards and art for the game in Adobe Illustrator.
- Worked within constraints.
- Created a rulebook for the game using Adobe InDesign.
- Playtested the game and tweeked the game accordingly.























Escape from Meeple Hell - Solo Board Game
Escape from Meeple Hell was a card game that could only use nine cards. The game requires players to play in teams of two. One player on each team knows which door their teammates needs to get to in order to escape, while the other teammate navigates the board. On this project I…
- Created a card game within the constraint of only using 9 cards.
- Created the cards for the game in Adobe Illustrator.
- Submitted the game to a BGG contest.
- Created the rulebook for the game in Adobe Indesign.























Deep Space Escape - VR Game (2019) (team of twelve)
Deep Space Escape was my first team game project I had worked on. Since I was still new to programming, a lot of the VR programming went over my head. Instead I worked mostly on player communication and puzzle design. On this project I…
- Helped design puzzles for game progression.
- Worked in VR for the first time.
- Learned more about programming in C#.
- Created documents to help players understand the game.























Wrong Jungle - Solo Animation (2018)
In addition to making Wrong Jungle, I was also tasked with creating an intro animation for the game. I had never animated before this, so this animation was my introductiong to using After Effects. Although I am much more proficient in After Effects now, I still think it is interesting to see how far I’ve come. Follow this link to watch the animation. On this project I…
- Story boarded the entire animation using Adobe Illustrator.
- Worked with a voice talent for the characters of the animation.
- Used After Effects to animate the characters and environment.
- Created the character and environment art in Illustrator.























Wrong Jungle - Solo Game Project (2018)
Wrong Jungle was the first digital game I created. The game is an endless runner where the player plays as Chad the monkey and must jump over buildings, dodge flying wrenches, and swing on passing cranes to survive. The game is a bit rough around the edges as it was my first time programming, animating, and using Unity. However, for what it was I’m proud of how it came out.
- Developed in Unity using C#.
- Created different frames of animations and character art using Illustrator and Photoshop.
- Gathered playtesting data during beta and tweeked the game accordingly.
- Created a complete game design journal for the project.























Cellopolis - Solo Board Game Project (2017)
Cellopolis was a game I designed for a college application. It was the first time I had designed a game for a specific reason or “client”. The game had to be extremely simple, using only a few components. Additionally, the game had to fit on a 8.5 x 11 piece of paper. This was my first time working within constraints, but overall it came out quite well. On this project I…
- Designed for a college application.
- Designed within constraints for the first time.
- Rapid prototype of roughly one week.
- Created a small game design journal for the game.























Final Quests - Board Game Project (2016-2018)
Final Quests was my main game that I prototyped in High School. This iteration of the game was a 1v1 strategy game where each player commanded a faction of fantasy characters. I worked with artist Tom Travers to bring the characters to life, which gave the game a nice touch. At the time I thought the game was good, but as I grew more experienced in college I’ve realized it’s very flawed. On this project I…
- Worked with artist Tom Travers to bring the game to life.
- Printed the game through The Game Crafter.
- Iterated on my design for the character sheets using InkScape.
- Created the rulebook for the game in InDesign.
- Created a product from an initial prototype.























After Hours - Solo Board Game Project (2015)
After Hours was the second board game prototype I made. The scope of this game was much larger than that of Aura Portal. While Aura Portal was designed through mechanics, After Hours was designed through a theme. The game was a heavy euro where each player played as an animal which had become technologically advanced. Overall, I bit off more than I could chew for the time, but I learned a lot from making it. On this project I…
- Prototyped using old playing cards, card sleeves, cardboard, and Microsoft Word.
- Used Excel to better understand resource output.
- Designed a Euro Game for the first time.
- Playtested the game with a wide array of players.
- Worked on balancing the game between playtets.























Aura Portal - Solo Board Game Project (2015)
Aura Portal was the first game prototype I made. The goal of the game was to get your color to ten power. The catch was that only one color on the board could gain power at a time. Players would have to help other players to play more powerful cards, but make sure they didn’t allow them to get too close to winning. On this project I…
- Prototyped using old playing cards, card sleeves, cardboard, and Microsoft Word.
- Designed and wrote the rules for the game.
- Playtested the game with a wide array of players.
- Created card layouts for each type of card in the game using free basic graphic design programs.
- Worked on balancing the game between playtets.

